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Advanced [show]


Gennal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He struck the Engraver job and began his own company from there.

Motivation: Sabotage a competitor; and he has a crush on the local crown-heir

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Has a crush. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Gennal Ariessus, Male Elf Warrior 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 6000 cp. 1 Magnifying glass.


Social Check DCs


Rurik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries a battered whip and tarnished bow as well. His golden hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Rurik Orcfoe, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears dark leathers with embroidery. She is muscular with a powerful set of arms. She has wavy beige fur. She has blue eyes and a pastel hat with a black feather.

Personality: She acts crazy and hedonistic. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of western immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Family. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Great Wind, Female Tabaxi Ranger 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp. Chrysoberyl (120 gp).


Social Check DCs


Gilbert Yardley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His blonde hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his broad brown hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Gilbert Yardley, Male Human Warrior 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Nim Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a yellow cloak and cross-gartered brown stockings. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Nim was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Hedonist. Bonds: Slave, Military, Rich, Adventurer. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Nim Richie, Male Half-Elf Rogue 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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