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NPC Generator

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Advanced [show]


Gerald Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and silver with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His brown eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Guardian, Criminal record, Rich, Adventurer. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Holland, Male Half-Elf Paladin 2
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 270 gp.


Social Check DCs


Five Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is red and curly. Her amber eyes peer out from beneath her Stetson brown hat.

Personality: Cocky and sure of herself, she believes she is the best Layabout born in the past three hundred years. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Five was raised in a hard working conservative environment. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. In the meantime she has taken over work as a Layabout and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural halfling artifacts is her passion

Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Attractive. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Five Of Claws, Female Tabaxi Ranger 1
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is cut short with large spiked bangs in the front. Her half smiles and amber eyes are beguiling and draw you in.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: From birth she was tutored by a cruel and relentless mentor. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's attracted to the PC.

Ideals: Joker, Logical. Bonds: Attractive, Has a crush, Mentor. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Warmwater, Female Halfling Rogue 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Valanthe Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a blue feathered hat and blue clothes, and sports empty pouches on her belt. She sports auburn long hair. She has blue eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Valanthe is combative with any and all who dare try her patience in the slightest.

History: The child of a Baker, who enjoyed hunting, Valanthe was taken on many hunting expeditions. Valanthe liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Justice, Entrepeneur. Bonds: Nature, Criminal record. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Valanthe Xistsrith, Female Elf Druid 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 10 (+0)8 (-1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp. Jet (140 gp).


Social Check DCs


Oskar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" western man, he prefers to wear brown pants and tee shirts. His white hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Pacifist. Bonds: Enemies, Immigrant. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Oskar Ironfist, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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