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NPC Generator

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Advanced [show]


Edge Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear pastel tank tops with red pants. He has moderate length lavender fur. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Banker

Voice: Raspy

Attributes [hide]

Edge Of Dragons, Male Tabaxi Commoner 1
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, History +4
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs


Vicky Gracey, Female Human [Permalink]

Personal [hide]

Description: Standing 6'0", this woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her ceremonial dagger. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. One day when Vicky was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Vicky was heart-stricken from the event, and her mother started working long hours to provde for them. She struck the Blacksmith job and began her own company from there.

Motivation: Regain custody of her daughter.

Ideals: Joker. Flaws: PTSD. Bonds: Job, Family. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Vicky Gracey, Female Human Adept 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. 1 Everburning torch.


Social Check DCs


Dalgal Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears bulky brown painted plate armor. His skin is also unnaturally pale. His red hair is still thick. His fierce brown eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dalgal Trollbleeder, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Zedaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His silver crest is kept up in a ponytail inside a small hat. He has several tiny amethyst earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Sensitive, Racist. Bonds: Rich, Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Zedaar Jerynomonis, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Bardryn Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her tied-back hair is brown. She tend to wears goggles to shield her eyes.

Personality: Confrontational and typically high on some drug or another. She is lazy, self-centered, vain, and jealous.

History: Bardryn was born in the south. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. She was granted psionic powers by her dying sister.

Motivation: Meet up once more with her childhood friend; and to prove her worth to the world

Ideals: Persistence, Gifted. Flaws: Addict, Selfish. Bonds: Attractive. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Bardryn Strongheart, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)11 (+0) 13 (+1)16 (+3)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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