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Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing colorful clothing, dressed as a Tanner. He is tall, broad shouldered and powerfully built. He wears his black hair down. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Armorer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Armorer again.

Flaws: Depressed, Addict. Bonds: Mentor, Job. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Wrenn Wildwander, Male Gnome Sorcerer 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 17000 cp.


Social Check DCs


Baradad Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His gold crest is smooth and relatively long. His eyes are gold and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family Baradad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Baradad Nemmonis, Male Dragonborn Bard 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 23000 sp. Rhodochrosite (15 gp). Pink pearl (140 gp).


Social Check DCs


Whurdred Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a simple brown robe with violet stripes complete with hood. She has a long brown ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Whurdred was born in the south. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Whurdred took refuge in the large cave and found the beat up whip and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Professionalism, Optimist, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Whurdred Graybeard, Female Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 210 gp.


Social Check DCs


Arannis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple blue robe with violet stripes complete with hood. His black hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 4 years old his parents immigrated from the north. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Ideals: Joker. Bonds: Has a crush, Immigrant, Adventurer, Rich. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arannis Siannodel, Male Elf Barbarian 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)16 (+3) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. 1 Chain shirt.


Social Check DCs


Marastyr Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her tied-back hair is black. Her face is covered beneath a completely black helmet.

Personality: Marastyr wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She is an amazing painter.

History: Marastyr hails from a village terrorized by gnolls. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted divine powers by her dying brother.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Disciplined, Gifted. Bonds: Enemies, Poor. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Marastyr Loderr, Female Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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