Millicent Preston, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she very much looks the part of a Slave Trader. She has wavy black hair. She has a dull look in her amber eyes.
Personality: She is almost excessively polite to everyone, even when angry. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to loving parents in a slum to the east. She worked as a nervous Slave Trader and found it very stressful. She now owns her own business.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new slave trader responsibilities is difficult
Flaws: Shy, Hedonist. Bonds: Job, Poor. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Celestial, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Siffress Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan cloak and cross-gartered blue stockings. She carries with her a set of spears, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has slicked back blonde hair. Her eyes, though not visible through her cowl, are brown.
Personality: She will rave to anyone who will listen. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the east, but her parents moved at a very young age to the west. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant, Criminal record. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 80 gp.
Sybil Yardley, Female Human [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. Her moppish black hair is in a traditional bowl cut. Her brown eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Stableman, but she got bored and became a Crown-heir. She has drifted from career to career and currently works as a Crown-heir.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Gifted, Fighting. Bonds: Attractive, Job, Religious. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Melee.
Emerald Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a pastel suit. His fur, while still mostly lavender, has prominent grey streaks. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Emerald was born in the west. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Flaws: Selfish, PTSD. Bonds: Slave. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 9000 cp. Moss agate (11 gp). Star rose quartz (80 gp). Rhodochrosite (11 gp).
Aura In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Mercenary does. She has a moderate pudge and is not very fit. Her cinnamon fur is drawn into a tight pony tail with a clover scrunchie. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born blind and as such lacked many opportunities for work. Aura was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aura decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Seeks redemption; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 10000 cp.
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