Zedaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He has no crest. His gold eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: He was raised by priests from a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Debt. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Randal Copeland, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Nedda Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long auburn hair reaches down to her waist. Her fierce green eyes like to dwell on things.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born several months after her father was called into army service. She was taken from her home at a very young age. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Logical. Bonds: Attractive, Military, Slave. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp. 1 Silk rope.
Tawar Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She has the majority of her body covered in plate. Her black hair is knotted and matted. Her violet unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Assassin father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Justice. Flaws: Disease. Bonds: Poor. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp. Aquamarine (200 gp).
Frug Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy. His eyes are brown and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: The child of southern immigrants he idolized his father. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Immigrant, Family. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
