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Advanced [show]


Oppah Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a tan suit, grey shirt, and black tie. She wears a feathered hat to hide her balding. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. She does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Shy, Insomniac. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Oppah Fiddlefen, Female Gnome Warlock 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Star ruby (1000 gp). Peridot (80 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Murook Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear black clothing when she does not wear armor. She wears a wide-brimmed hat to hide her balding. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Human culture. She is obsessed with a lost civilization.

History: Murook was born the youngest of three triplets. Murook abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's since become an addict/alcoholic.

Motivation: Marry her brother to traveling adventurers.

Flaws: Racist, Addict. Bonds: Adventurer, Family. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Murook Denholm, Female Half-Orc Wizard 1
Medium (4'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Gormogord Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red costume with the symbols of the sun god on his torso. He keeps his brown hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He got into the Herbalist business at a young age. There was a wharf not far from home where he often wandered off to fish. He struck the Herbalist job and began his own company from there.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Disciplined. Bonds: Immigrant, Enemies, Job, Nature. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Gormogord Jamjar, Male Halfling Adept 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Athletics +1, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Infernal, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and tan handkerchief worn on her right side, and carries scimitars. She sports white long hair. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the south to a Merchant, Urshar learned a great deal about her father's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Bonds: Job, Religious, Adventurer. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Urshar Dankil, Female Dwarf Warrior 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Quilla Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a tan vest and prefers violet and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is short and auburn. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invites people to come help in her community garden.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Quilla has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: She wants revenge against goblins.

Ideals: Persistence, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Quilla Folkor, Female Gnome Barbarian 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 53 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 18 (+4)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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