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Ahlyssa Royal, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her brown robe and has her nunchaku always slung over her shoulder. Her brown hair is matted, messy, and big. Her thin eyebrows rest above her beady amber eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Weaver, who enjoyed hunting, Ahlyssa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ahlyssa took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Ahlyssa Royal, Female Human Barbarian 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp. Golden yellow topaz (200 gp).


Social Check DCs


Rieta Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'11". She wears a black armored body suit, with a simple yellow line shooting up and back down, and her gloved hand is found clutching a morningstar. Her long silver hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A few years later when the west was not economically sound they moved to her current location. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Flaws: Mundane, Disease, Insomniac. Bonds: Immigrant. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Rieta Virtue, Female Tiefling Barbarian 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 390 gp. 1 Antitoxin.


Social Check DCs


Clerebold Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light yellow in addition to tight pants. His chestnut hair and beard is wavy and long. His half smiles and brown eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of brigands once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, his parents were killed by a brigands raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Impeccable. Flaws: Greedy. Bonds: Attractive, Enemies, Rich, Job. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Clerebold Burrows, Male Half-Elf Druid 2
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp. 1 Chain shirt.


Social Check DCs


Tricking In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with white highlights, and long yellow pants that bunch up around his shoes. He is physically well-built. He has wavy black fur. He has a dull look in his hazel eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is harsh and unforgiving.

History: The child of a Shoemaker, who enjoyed hunting, Tricking was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Flaws: Racist, Antagonistic. Bonds: Nature, Has a crush. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Tricking In the Storm, Male Tabaxi Expert 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: White pearl (60 gp). Silver pearl (60 gp). Onyx (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Fonkin Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue cloak and cross-gartered pastel stockings. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. When Fonkin reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Disease, Depressed. Bonds: Adventurer, Military. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Fonkin Turen, Male Gnome Warrior 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 9 (-1)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs

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