Paymon Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He wears his red hair up. His black eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Impeccable, Joker. Bonds: Rich, Adventurer, Enemies. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Patrick Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries sais. He keeps his white hair in a pixie cut. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Criminal record, Immigrant. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Everard Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.
Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Impulsive, Racist. Bonds: Rich, Criminal record. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp. 1 Masterwork Common Melee.
Mary Kent, Female Human [Permalink]
Personal [hide]
Description: A 5'5" southern woman, she wears an entirely grey suit with brown socks and a vest with buckled shoes. Her white hair is thinning but still full. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She never swears and excessively uses polite adverbs when speaking. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She is the product a well kept family trust fund and as such has never really known need. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now mingles about in high society.
Motivation: To unite with her sister; and find a way to reverse the transformation of her sister
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Rich, Family. Occupation: Server
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 600 sp. Zircon (70 gp).
Raiann Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a black shirt with thin red vertical stripes and blue pants. Her red crest is drawn into a tight pony tail with a dagger scrunchie. Her eyes are gold.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born to a pair of adventurers, Raiann grew up listening to her father's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To unite with her brother.
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 3000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
