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Advanced [show]


Flask Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in a clean brown cloak covering her clean studded leather. She has moderate length red fur. She has blue eyes.

Personality: Calm and collected, she is a well trained Cartwright. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Flask is combative with any and all who dare try her patience in the slightest.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to her current location. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and to be a adventurer again

Ideals: Justice. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Flask Of Spirit, Female Tabaxi Warrior 3
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ownka Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'0". She wears white leather gloves, a white jacket, and tight pants, and her gloved hand is found clutching a nunchaku. Her hair is red and curly. Her gray eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in the east to a Slave Trader, Ownka learned a great deal about her mother's area of expertise. One day when Ownka was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Ownka was heart-stricken from the event, and her father started working long hours to provde for them. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and she wants nothing more than to rejoin the army

Flaws: PTSD. Bonds: Enemies, Family, Job, Military. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Ownka Yorke, Female Half-Orc Druid 1
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp.


Social Check DCs


Two Llamas Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a wide-brimmed hat to hide her balding. Her eyes are green and catlike.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Two Llamas abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to travel the world and help people.

Motivation: She is terrified, and will act out of fear; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Two Llamas Plume, Female Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. 1 Tanglefoot bags.


Social Check DCs


Lilith Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her dark red hair in a flapper bob. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She has achieved small success as a Bounty Hunter.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and her religion dominates her actions

Flaws: Selfish, Insane. Bonds: Criminal record, Rich, Job, Religious. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Lilith Enigma, Female Tiefling Aristocrat 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Qualen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy blue suit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. Qualen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and he's in love

Ideals: Passionate. Flaws: Addict, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Qualen Albaratie, Male Gnome Cleric 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 370 gp.


Social Check DCs

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