Fax Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long green crest kept up in a rat tail. His gold eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Bricklayer business at a young age. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp.
Lance Dayton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large grey jacket. His hair is silver and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Fighting. Bonds: Attractive, Job, Military, Guardian, Debt. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
Possessions: 200 sp. White pearl (140 gp). 1 Masterwork studded leather.
Cloak Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears rags and sports a simple walking cane. Her fur is yellow and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Detective business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has recently gotten a pet goose that steals things from people.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
Sannl Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. Her auburn hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Insomniac, Antagonistic. Bonds: Religious, Family, Criminal record. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp.
Gynk Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is renowned for her bright black dresses and hats. She wears her brown hair up. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken as a slave by a traveling circus and forced to perform When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has money and likes to spend it; and she desires power and/or immortality
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Slave, Adventurer, Rich. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp.
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