Azza Bright, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is matted, messy, and big. Her eyes are likewise black.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a small toy that she constantly fidgets with.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azza took refuge in the ruined castle and found the beat up axe and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1400 sp.
Chem Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He keeps his purple hair in a flapper bob. His eyes are likewise red.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Flaws: Ugly. Bonds: Religious, Immigrant, Job, Rich. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Tarhun Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky black painted plate armor. His scarlet crest is drawn into a tight pony tail with a butterfly scrunchie. His gold eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.
History: Tarhun was born in the west. At a young age he loved to build and create. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Gifted, Persistence, Fighting. Flaws: Shy. Bonds: Family. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
Anastrianna Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'7". She wears light armors faded through time and improper care, and her gloved hand is found clutching a trident. Her silver hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Anastrianna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane, Hedonist, Ugly. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Art Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. He wears his gray fur up. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and to pay off his debts
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record, Debt. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
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