Menny Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars, and is pretty ugly. Her black hair is still thick. Her brown eyes are slightly larger than normal.
Personality: Menny is depressed about a lot of things. She tends to be a nihilist. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Menny lived on a farm with her mother, near the main road leading to a nearby town. Menny liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a barber and was forced into it by her family
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Dazzazn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long black crest kept up in a rat tail. He has gold eyes and a black hat with a green feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He got into the Armorer business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Armorer.
Motivation: Expand his business; and further expansion of business
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: In love, Job. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Peridot (40 gp).
Nurkara Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a brown cloak and cross-gartered pastel stockings, she is not a threatening figure. Her silver hair is singed and shortened. Her ears are large.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a necromancer, Nurkara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is greedy; and she wants to meet her childhood hero
Flaws: Ugly, Sensitive. Bonds: Rich, Mentor, Adventurer. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. Chrysoberyl (140 gp).
Leshanna Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She wears a blue cloak and cross-gartered grey stockings. Her hair is always cut to a buzz. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born the only child of a wealthy merchant. Leshanna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to get laid; and wants to open a new tavern
Ideals: Justice, Entrepeneur. Bonds: Job, Nature, Has a crush. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 60 gp. Deep green spinel (130 gp).
Williamina Ainsley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears a grey shirt with thin blue vertical stripes and brown pants. She sports a flattop hair cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a pair of adventurers, Williamina grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and she has passion for adventuring and risk
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Enemies, Adventurer. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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