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Advanced [show]


Theriatis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears blue cloth garments or leather armor. His golden hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Miller.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Theriatis Ilphelkiir, Male Elf Druid 2
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 9000 cp. White pearl (100 gp). Amber (100 gp). 1 Masterwork manacles.


Social Check DCs


Valafar Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy black pantaloons and a brown scarf. His hair, while still mostly purple, has prominent grey streaks. His silver eyes dart from person to person.

Personality: He has always had a great fascination with Elven culture. He is obsessed with a lost civilization.

History: Born in the north to a Barkeep, Valafar learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and money/treasure

Flaws: Racist. Bonds: Adventurer, Job, Rich, Family. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Valafar Chaos, Male Tiefling Monk 3
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Fire opal (800 gp). Sard (40 gp). Zircon (40 gp).


Social Check DCs


Arumawann Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his long auburn hair kept up in a rat tail. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Arumawann Nackle, Male Gnome Ranger 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 15000 sp. Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Isabella Cooper, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and wears a grey Stetson hat and grey clothes. Her left hand appears badly burned and disfigured. She keeps her red hair in a pixie cut. Her eyes are likewise hazel.

Personality: She likes to make people angry or surprised. She plays an instrument quite well.

History: Isabella was raised in a hard working conservative environment. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Banker like her father before her.

Motivation: Wishes to resurrect an old love; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Job, In love. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Isabella Cooper, Female Human Paladin 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)17 (+3) 15 (+2)15 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Therlin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in brown turtlenecks beneath a tan coat with blue slacks. Her hair is white and curly. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Therlin lived on a farm with her father, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A deep hatred of gnolls; and doesn't want to be a map maker and was forced into it by her family

Flaws: Antagonistic, Shy. Bonds: Family, Slave, Enemies. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Therlin Dankil, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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