Great On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky brown painted plate armor. He keeps his long yellow fur kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Military, Slave. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 5000 cp.
Emen Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her chestnut hair is braided into rings. Her eyes are a pleasant hazel.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Sold as a small child to a necromancer, Emen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: To clean up the streets; and she possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Guardian, Attractive, Mentor, Criminal record. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.
Drenna Merton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a very tight haircut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable.
Ideals: Athletic. Flaws: Addict. Bonds: Rich, Immigrant, Criminal record. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
Possessions: 110 gp. Brass mug with jade inlays (200 gp).
Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown fur is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Amethyst (100 gp). Bloodstone (40 gp).
Dalaba Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan tunic with blue highlights, and long violet pants that bunch up around her shoes, and sports empty pouches on her belt. Her chestnut hair is matted, messy, and big. Her face is scarred and worn.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born the only child of a wealthy merchant. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is terrified, and will act out of fear
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp.
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