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NPC Generator

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Advanced [show]


Pikar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His hair is long and chestnut with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His thin eyebrows rest above his beady gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Pikar Copperkettle, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Pennie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head, and sports empty pouches on her belt. Her golden hair is cut jaggedly and amateurishly. She has gleaming, smiling gray eyes.

Personality: Pennie hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a Layabout, her father struggled to pay the bills. She has had some formal singing training, and achieved minor success. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Bonds: Poor, Job, Criminal record. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Pennie Kettlewhistle, Female Halfling Sorcerer 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Peridot (70 gp).


Social Check DCs


Jheri Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She prefers to wear green clothing when she does not wear armor. Her bronze crest, when down, is lengthy. Her red eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food she seems plenty friendly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Jheri hails from a village terrorized by brigands. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stylist work with an outfit from a few towns over. Stylist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Stylist for hire.

Motivation: She has a crush on the local Locksmith; and she feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Has a crush, Adventurer, Enemies, Job. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jheri Xephyrbahnor, Female Dragonborn Rogue 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 9 (-1)18 (+4)
Skills Animal Handling +1, Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Tiger eye turquoise (9 gp).


Social Check DCs


Bilga Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a robe, a symbol of luck around her neck, and a kukri on her belt, marred by teas. Her chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hasn't been sleeping well lately.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac, Disease, Insane. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Bilga Rayden, Female Half-Orc Ranger 1
Medium (4'9") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 sp. Pink pearl (100 gp). 1 Masterwork Common Melee.


Social Check DCs


River Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of pickaxes on her belt, each one with a amethyst on the hilt. Her fur, while still mostly white, has prominent grey streaks. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. River took refuge in the large cave and found the beat up pickaxe and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Sellsword

Voice: American accent

Attributes [hide]

River Of Snakes, Female Tabaxi Warlock 5
Medium (5'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)8 (-1) 10 (+0)16 (+3)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Red spinel (130 gp).


Social Check DCs

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