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Advanced [show]


Elegant Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears suspenders and pastel workpants. His shirt is yellow, and he wears a heavy pastel leather apron most of the time. His yellow fur is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the west; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Elegant Shoe, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 11 (+0)9 (-1)
Skills Nature +5, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Serpent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His beige fur is singed and shortened. His eyes are a pleasant yellow.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Serpent lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Serpent took refuge in the ruined castle and found the beat up mace and armor he uses now. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and doesn't want to be a bounty hunter and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family, Nature. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Serpent Plume, Male Tabaxi Warrior 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Medrash Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a black poncho over his likewise colored trousers and shirt. His white crest is lengthy. His eyes, though not visible through his cowl, are red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Medrash was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has worked as a Bowyer like his father before him.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Medrash Argenthrixus, Male Dragonborn Warlock 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 20 gp. Jade (110 gp).


Social Check DCs


Glim Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. He is tall, broad shouldered and powerfully built. He has done his best to style his black hair to look like a famous performer. His green eyes peer out from beneath his broad tan hat.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of specialists.

Motivation: Many dire rats want him driven away; and money/treasure

Flaws: Shy, Selfish, Secretive. Bonds: Rich, Enemies. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Glim Tarkelby, Male Gnome Warlock 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 20 pp.


Social Check DCs


Bree Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shortspears, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is silver and curly. Her eyes, though not visible through her cowl, are hazel.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's attracted to the PC; and she has a crush on the local assassin

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Has a crush, Military. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Bree Nimblefingers, Female Halfling Paladin 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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