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NPC Generator

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Advanced [show]


Armara Glory, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'0" western woman, she is wearing a long, green cloak. Her chestnut hair, when down, is lengthy. Her eyes, though not visible through her cowl, are gold.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with a spirit at a very young age, Armara has worked very hard to control her curse. After a long history of fighting, Armara and her spouse have recently divorced.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Religious, Family. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Armara Glory, Female Tiefling Commoner 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Tippletoe Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female dresses like a well dressed Banker does. She is tall, broad shouldered and powerfully built. She wears her silver hair up. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tippletoe took refuge in the ruined castle and found the beat up sai and armor she uses now. She has drifted from career to career and currently works as a Banker.

Motivation: To reunite with her old friends; and expand her business

Ideals: Justice. Bonds: Job, Adventurer, Immigrant, Nature. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Tippletoe Silverthread, Female Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 19 (+4)9 (-1) 10 (+0)15 (+2)
Skills Perception +2, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Havilar Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'6" and is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. Her right leg appears badly burned and disfigured. Her crest is copper and curly. Her gold eyes are passionate and lively.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Havilar grew up listening to her mother's many stories. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She used her abilities to travel the world and help people.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Adventurer, Debt. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Havilar Daardendrian, Female Dragonborn Rogue 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelaide Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet trousers with grey and tan striped suspenders. She wears various colorful collared shirts. She has a moderate pudge and is not very fit. Her Stetson hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy and tries to find solutions quickly.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her painting dream.

Motivation: She has money and likes to spend it.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy, Lazy. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Adelaide Horineth, Female Half-Elf Warlock 3
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Charlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. His long auburn hair reaches down to his waist. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Charlton, Male Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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