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NPC Generator

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Advanced [show]


Three Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is red and curly. She wears crescent spectacles with a black brim.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to travel the world and help people.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Three Candle, Female Tabaxi Expert 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 40 gp.


Social Check DCs


Bulzo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, red, dusty cloak. He wears his blonde hair down. His amber eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a forest tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Flaws: Insane, Fearful. Bonds: Attractive, Criminal record, Nature, Enemies. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Bulzo Warmwater, Male Halfling Expert 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Poor. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Charles Staurheim, Male Human Adept 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 18 (+4)17 (+3)
Skills Athletics +3, Insight +6
Senses Passive Perception 14
Languages Common, Draconic, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 90 gp.


Social Check DCs


Krimp Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is long and black with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Krimp was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and marry his brother to traveling adventurers

Ideals: Optimist, Logical, Philantrophist. Flaws: Mundane. Bonds: Family. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Krimp Atherton, Male Half-Orc Aristocrat 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ellywick Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears professional attire. Her black hair is slicked back into a classic pompadour. Her eyes are a pleasant amber.

Personality: She likes to make people angry or surprised. She is obsessed with finding treasure.

History: Ellywick was born in the south. At a young age she loved to build and create. After coming to the age of reason, Ellywick took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Ellywick Fiddlefen, Female Gnome Warrior 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Lapis lazuli (10 gp).


Social Check DCs

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