Thamuz Harm, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a green and tan robe with the hood down, he is not a threatening figure. His hair is white and curly. His red unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Succubi in disguise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Bhevek Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves singing and to teach people singing more than just about anything. He works hard and plays hard.
History: Bhevek was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids
Ideals: Artistic. Flaws: Insomniac, Hedonist. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Banded mail.
Juliana Hampton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing the road beaten gear of a warrior. She has dyed her greying red hair a little too much giving a sharp red color. She wears an eyepatch.
Personality: She is calm most of the time but flees social interaction. Flattery will make her almost putty in your hands.
History: Juliana was born in the west. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Juliana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Persistence. Flaws: Ugly, Shy, Selfish. Bonds: Immigrant. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Aura Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Mason. He has a penchant for wearing a ring with an oversized emerald on his left hand. His beige fur, when down, is lengthy. His eyes are copper and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Fighting. Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 190 gp.
Travok Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His long golden hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: Expand his business.
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Nature, Rich. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!