Morgran Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His hair is golden and curly. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is frequently practicing swordplay.
History: Born in the south his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Justice. Bonds: Attractive, Military, Poor, In love. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee.
Dee Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She is muscular with a powerful set of arms. Her tied-back hair is brown. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a Ploughman, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dee took refuge in the ruined castle and found the beat up halberd and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and wants to raise her children well
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp.
Zedaar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is typically in his Courier uniform. His whole body is exceptionally muscular. His crest, while still mostly rusty, has prominent grey streaks. His eyes are red and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Zedaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Courier. He became a Courier soon after.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Banded mail.
Kasdeya Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her blue hair is thinning but still full. She has silver eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born into a rich family. After coming to the age of reason, Kasdeya took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Justice, Gifted. Bonds: Immigrant, Rich. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Trym TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. Her silver hair is cut jaggedly and amateurishly. Her eyes are a pleasant blue.
Personality: Trym is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the south to a Animal Trainer, Trym learned a great deal about her father's area of expertise. She was taken from her home at a very young age. She now mingles about in high society.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Slave, Job, Rich. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
