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NPC Generator

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Advanced [show]


Emmeline Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her crossbow. She is portly but not overly obese. Sporting a red mohawk this woman's hair draws a lot of attention. Her violet eyes lackadaisically let the world flow into them.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To prove her worth to the world.

Flaws: Impulsive. Bonds: Attractive, Slave, Family. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Emmeline Andreantti, Female Half-Elf Cleric 1
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Cask Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her white fur is braided into rings. Her hazel eyes are slightly larger than normal.

Personality: Cask wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her mother raised her in a mountain cabin. Through the years after Cask was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Cask's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Cask and her spouse have recently divorced.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Cask Hummingbird, Female Tabaxi Fighter 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 8 (-1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 50 gp.


Social Check DCs


Kansif Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. Her clothes are grease stained in places. She has wavy red hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kansif took refuge in the large cave and found the beat up nunchaku and armor she uses now. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Persistence. Bonds: Poor, Immigrant, Job, Nature. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Kansif Kitchur, Female Half-Orc Rogue 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp. Amber (160 gp). 1 Half-Plate.


Social Check DCs


Ethereal Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has red fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born into a rich family. Ethereal was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ethereal decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Attractive, Criminal record. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Ethereal Shore, Female Tabaxi Barbarian 3
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Hourglass.


Social Check DCs


Mamnen Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blue and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 6 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Attractive. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Mamnen Joy, Male Tiefling Aristocrat 3
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)18 (+4) 13 (+1)12 (+1)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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