Shump Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He wears his silver hair down. He has several tiny ruby earrings on each ear.
Personality: Aggressive, abrasive, and angry, Shump embodies much of what other species detest in the Half-Orcs. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Rich, Slave, Military. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, yellow shirt, and green tie. He has a slight overbite and is overall scrawny. He sports a long white beard, and similarly colored long hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.
Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Persistence, Artistic. Flaws: Addict, Disease, PTSD. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
Bertram Richie, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy brown pantaloons and a yellow scarf. He has a long black beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Baker, who enjoyed hunting, Bertram was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Persistence. Flaws: Insane, Greedy. Bonds: Nature. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Perra Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman very much looks the part of a Apothecary. She has dyed her greying black crest a little too much giving a sharp black color. Her eyes are gold and she is always smoking a pipe.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A true patriot, Perra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Apothecary.
Motivation: Money/treasure; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Military, Rich, Mentor. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Quick Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'9", this woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her cinnamon fur is smooth and relatively long. She has several tiny emerald earrings on each ear.
Personality: Calm and collected, she is a well trained Guard. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Quick was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!