Travok Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He wears a deerstalker hat to hide his balding. His violet eyes lackadaisically let the world flow into them.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 sp.
Skamos Absence, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a pixie cut. His red eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Persistence, Fighting. Flaws: Insomniac. Bonds: Nature, Immigrant, Job. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Phelaia Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is typically in her Bricklayer uniform. She keeps her white hair in a flapper bob. She wears large thick round spectacles.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a wizard, Phelaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She inherited the family business which she has now maintained for 13 years.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Mentor. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Sethrekar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop crest cut. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his mother was called into army service. Cursed with unlife at a very young age, Sethrekar has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Flaws: Ugly, Racist, Disease. Bonds: Family, Military. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Geva Yardley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is cut close to her head. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She struck the Miller job and began her own company from there.
Motivation: To be a Gardener again; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Slave. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Amber (110 gp).
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