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Advanced [show]


Marbas Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a worn and beaten armor. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Marbas Hurt, Male Tiefling Barbarian 3
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Two Llamas was born the youngest of three triplets. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Family. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Cleric 2
Medium (6'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Flask Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long cinnamon fur kept up in a rat tail. Her fierce copper eyes like to dwell on things.

Personality: She is almost excessively polite to everyone, even when angry. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Flask lived on a farm with her mother, near the main road leading to a nearby town. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Religious. Occupation: Baker

Voice: German accent

Attributes [hide]

Flask Of Dragons, Female Tabaxi Rogue 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Tervaround Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. She has a long silver ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Tervaround was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Weaver. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Expand her business; and to be a apothecary again

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Adventurer, Mentor. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Tervaround Nackle, Female Gnome Commoner 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)17 (+3) 15 (+2)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll, Aquan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anakis Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of bows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her blue hair is unkempt and raggedy. Her ears are large.

Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of illithids once and for all.

History: Born in the west to a Carpenter, Anakis learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Anakis Pandaemonium, Female Tiefling Rogue 3
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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