Roondar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Rich, Job, Immigrant. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Malachite (6 gp). Blue quartz (6 gp). 1 Masterwork Uncommon Weapon.
Semyaza Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a green shirt with thin black vertical stripes and blue pants. Her hair is cut close to her head. She is baby faced.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy, self-centered, vain, and jealous.
History: The child of southern immigrants she idolized her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she feels threatened by others
Ideals: Athletic. Flaws: Shy, Selfish. Bonds: Immigrant, Nature. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 pp.
Raam Peace, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with small hat. His whole body is exceptionally muscular. His hair is short and chestnut. His eyes are silver.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised by priests from a young age. Raam was born on a far southern island where he grew up under the tutelage of his father, an expert Healer. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor, Adventurer. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Peridot (30 gp).
Ivellios Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean tan cloak covering his clean studded leather, and a wedding ring on his right hand. He has a very tight haircut. His fierce blue eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family He has had some formal painting training, and achieved minor success. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Fearful. Bonds: In love, Job, Criminal record. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 6 (-2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Barendd Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of death around his neck, and a scythe on his belt. His red hair is cut jaggedly and amateurishly. His eyes are likewise blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He left for the east, certain he would find work there.
Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted. Bonds: Immigrant, Slave. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 40 gp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
