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Advanced [show]


Phelaia Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. She keeps her chestnut hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. As long as the job gets done she does not care how it got done.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 16th year, her parents were killed by a giants raid, leaving Phelaia alone in the world. After a stint in an orphanage, she was adopted. She left for the north, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and revenge

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Phelaia Sympathy, Female Tiefling Cleric 3
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Elizabeth Graeme, Female Human [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on her belt. Her white hair is knotted and matted. Her eyes are likewise green. Her teeth are white and perfect.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. She was an apprentice working in her father's forge. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Elizabeth Graeme, Female Human Barbarian 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp.


Social Check DCs


Five Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries a battered quarterstaff and tarnished nunchaku as well. His fur is orange and very short. His hazel eyes peer out from beneath his top brown hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Dyer, who enjoyed hunting, Five was taken on many hunting expeditions. Five liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Five Thunder, Male Tabaxi Expert 4
Medium (6'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Red spinel (140 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Ilde Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She wears brown leather gloves, a brown jacket, and tight pants. Her blonde hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She acts crazy and hedonistic. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sailor arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She tends to her Sailor job now, and dutifully fulfills any obligations she has.

Motivation: She has comitted a past crime that haunts her to this day; and sabotage a competitor

Ideals: Justice. Flaws: Hedonist. Bonds: Criminal record, Rich, Job. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Ilde Goblinbane, Female Dwarf Warrior 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Silver pearl (100 gp).


Social Check DCs


Bethrynna Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, and carries falchions. Her golden hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Tanner in town.

History: Bethrynna was born with her father's beautiful face. Like her father and her brother before her, after school she went straight into learning to become a Tanner. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and expand her business

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Bethrynna Iranapha, Female Half-Elf Barbarian 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp.


Social Check DCs

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