Chay Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. His white hair is smooth and relatively long. He has blue eyes and a white hat with a blue feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: The child of a Merchant, who enjoyed hunting, Chay was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Family, Nature. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Druidic, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Silver comb with moonstones (300 gp).
Tarhun Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He typically wears green cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His silver crest is braided into rings. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tarhun took refuge in the large cave and found the beat up greataxe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Ugly. Bonds: Slave, Adventurer, Nature, Immigrant. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Rangrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Terse. Bonds: Adventurer, Attractive, In love. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Brown-green garnet (90 gp). Moss agate (7 gp). Chrysoberyl (90 gp). 1 Half-Plate.
Mella Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her tan boots flare out at the collars, and carries sais. She wears her auburn hair up. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mella. She used her abilities to trick people and travel the world for free.
Motivation: Nothing but the best is good enough for her; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Criminal record. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Star ruby (700 gp). Iolite (20 gp).
Tawna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a white coat over a green low-cut shirt, and a top hat upon her head. She sports a flattop hair cut. She has hazel eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Tawna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Athletic, Joker, Persistence. Bonds: Family, Poor. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp. Eye agate (14 gp). 2 Smokesticks.
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