Gimûb Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His long golden hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He left for the west, certain he would find work there.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Disease, Cynical. Bonds: Immigrant, Rich. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 90 gp.
Avelina Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is heavily combed to the left. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs
Flaws: Ugly. Bonds: Has a crush, Job, Religious, Enemies. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Rezena Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her white crest is thinning but still full. She has gleaming, smiling gold eyes.
Personality: She is very quiet and rarely speaks above a whisper. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.
History: When she was but 3 years old her parents immigrated from the east. From there she went from mercenary job to mercenary job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. 1 Alchemist’s fire.
Hlin Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A true patriot, Hlin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Hlin was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Cursed with vampirism at a very young age, Hlin has worked very hard to control her curse. During her travels, Hlin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hlin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hlin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Poor, Military, Adventurer. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 gp.
Marastyr Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is kept up in a ponytail inside a small hat. Her green eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Shoemaker. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Impulsive. Bonds: Job. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
