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NPC Generator

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Advanced [show]


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a robe, a symbol of her god around her neck, and a lance on her belt. Her hair is always cut to a buzz. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She loves telling others what to do and how they should feel about things. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Oriff was born with her father's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Opinionated. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Oriff Strongheart, Female Dwarf Warlock 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 gp. Silver pearl (160 gp).


Social Check DCs


Isabella Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears rags and sports a simple walking cane. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Laborer father left her crippled. She has achieved small success as a Spice Merchant.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Isabella Arnuanna, Female Half-Elf Barbarian 4
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (300 gp). Black pearl (300 gp). 1 Simple lock. 1 Good lock. 1 Good lock. 1 Good lock.


Social Check DCs


Oriel Garfield, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her auburn hair is slicked back into a classic pompadour. Her eyes are gray and beady.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with her god.

History: She was born several months after her mother was called into army service. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by brigands. Oriel was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Someone believes her a fraud; and she wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Military, Enemies. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Oriel Garfield, Female Human Rogue 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Zepar Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man dresses in black turtlenecks beneath a green coat with brown slacks. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: The child of a Mortician, who enjoyed hunting, Zepar was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zepar Intellect, Male Tiefling Warlock 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. Eye agate (4 gp). Banded agate (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Langdon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly brown, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Bonds: Rich, Family, Nature. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Bernard Langdon, Male Human Warrior 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Solid gold idol (200 gp).


Social Check DCs

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