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NPC Generator

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Advanced [show]


Ermina Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is renowned for her bright yellow dresses and hats. She has slicked back brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's since become an addict/alcoholic.

Motivation: To settle down with her crush; and she would like to get married and retire

Flaws: Ugly, Insomniac, Disease, Addict. Bonds: Criminal record, Has a crush. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Ermina Quinten, Female Half-Elf Barbarian 2
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 2 Thunderstones.


Social Check DCs


Helja Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. She carries with her a set of spears, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her long brown hair is drawn into a two foot long braid. Her eyes are green and beady.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Helja took refuge in the old dungeon and found the beat up spear and armor she uses now. She has worked as a Jeweler like her father before her.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and she feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Guardian, Job, Nature. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Helja Frostbeard, Female Dwarf Barbarian 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears violet leather gloves, a violet jacket, and tight pants. His white hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Architect, William learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Mundane, Secretive. Bonds: Job, Religious. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

William Ostoroth, Male Half-Elf Warlock 3
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Melee.


Social Check DCs


Delg Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is still thick. His eyes, though not visible through his cowl, are amber.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Family. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Delg Goblinbane, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)9 (-1) 17 (+3)10 (+0)
Skills Nature +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp. Golden pearl (40 gp). Jet (40 gp). Moss agate (8 gp).


Social Check DCs


Williamina Rutland, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by sweets. Her long black hair is drawn into a two foot long braid. Her eyes are amber and she is always smoking a pipe.

Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Apothecary, who enjoyed hunting, Williamina was taken on many hunting expeditions. Her first spouse was a Apothecary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted martial powers by her dying brother.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a barkeep and was forced into it by her family

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Has a crush, Nature, Family. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Williamina Rutland, Female Human Expert 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. 1 Silk rope.


Social Check DCs

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