Kildrak Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown costume with the symbols of the sun god on his torso. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined. Bonds: Adventurer, Rich, Enemies. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Jak Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. He worked as a nervous Architect and found it very stressful. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Professionalism. Bonds: Poor, Mentor, Job. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Thamuz Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His dark red hair is kept up in a ponytail inside a wide-brimmed hat. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich eastern family. In his 16th year, his parents were killed by a gnolls raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Rich, Enemies. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Cloud Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She prefers to wear brown pants and tee shirts. Her fur is red and curly. Her copper eyes are passionate and lively.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Cloud is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: The child of a Bowyer, who enjoyed hunting, Cloud was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She struck the Sage job and began her own company from there.
Motivation: To share knowledge with the world; and her relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 290 gp. Brass mug with jade inlays (300 gp).
Hlin Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" northern woman, she wears a brown small hat and brown clothes. She has shaved her head bald. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: Born to a pair of adventurers, Hlin grew up listening to her mother's many stories. Her mother was a mechanic, and taught her how to fix just about anything. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their son. She worked as a Adventurer, and she later adopted a second son.
Motivation: A strong sense of loyalty to Dragonborn people; and marry her brother to traveling adventurers
Ideals: Athletic, Persistence. Flaws: Racist. Bonds: Attractive, Adventurer, Family. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!