River Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, and she perpetually has her greatsword ready. She wears a wide-brimmed hat to cover her moderate length white fur. Her eyes are likewise blue.
Personality: Eccentric and domineering, River will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: River was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Elaim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey costume with the symbols of luck on his torso. His golden hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Jeweler, Elaim learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Secretive. Bonds: Poor, Religious, Job. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 800 sp.
Kyle Chatham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. His silver hair has been sun bleached extensively. His violet eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Citrine (20 gp). 1 Masterwork Common Melee.
Ella Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail, marred by sweets. Her golden hair is knotted and matted. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born several months after her father was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. She hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Bookbinder again; and money/treasure
Flaws: Ugly. Bonds: Job, Rich, Military, Has a crush. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 20 (+5) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (200 gp).
Ownka Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She is dressed in earthy colors with a black and grey handkerchief worn on her left side. Her auburn hair is cut short. Her ears are large.
Personality: Aggressive, abrasive, and angry, Ownka embodies much of what other species detest in the Half-Orcs. She never wears the same outfit twice, unless she absolutely has to.
History: She was born the only child of a wealthy merchant. She found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has never given up on her painting dream.
Motivation: Someone believes her a fraud; and many giants want her driven away
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp.
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