Quick Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear pastel pants and tee shirts. His red fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants he idolized his father. He has had some formal dancing training, and achieved minor success. He left for the east, certain he would find work there.
Motivation: To clean up the streets.
Ideals: Artistic. Flaws: Insomniac. Bonds: Guardian, Adventurer, Immigrant. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 sp. Moonstone (30 gp). Alexandrite (1000 gp). Moss agate (6 gp). 1 Minor magic item.
Chad Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His tied-back hair is chestnut. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 15th year, his parents were killed by a dire rats raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Rich, Attractive, Enemies. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 7000 cp. Star rose quartz (70 gp). Freshwater pearl (5 gp). Chalcedony (70 gp).
Anverth Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin black vertical stripes and blue pants. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Anverth was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp.
Bethrynna Nailo, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'4". She wears a blue small hat and blue clothes, and her gloved hand is found clutching a dagger. Her chestnut hair has been sun bleached extensively. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her psionic abilities were realized during a raid on her village. She has worked as a Stylist like her father before her.
Motivation: An old rival family wants her found; and doesn't want to be a stylist and was forced into it by her family
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Slave, Family. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1200 sp. 2 Tanglefoot bags.
Uraim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Tailor, Uraim learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Tailor.
Motivation: To be a Soapmaker again; and he'd like to take his coworkers down a peg
Ideals: Passionate, Philantrophist. Bonds: Attractive, Job. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. Pink pearl (70 gp). Bloodstone (40 gp). Deep green spinel (70 gp).
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