Veloptima Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. She is physically well-built. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are amber and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Over the years she perfected her riding and shooting skills. By chance she met her brother recently and the two have been together since.
Motivation: She is a bit of a kleptomaniac; and to share knowledge with the world
Ideals: Logical. Bonds: Family, Criminal record, Religious, Nature. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Minor magic item.
Audhild Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in earthy colors with a grey and yellow handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her golden hair is still thick. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. Energy wise she seems alert and responsive.
History: Audhild lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Masseuse, but she got bored and became a Bounty Hunter. She has since lost track of the people in her past.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Opinionated, Professionalism. Bonds: Family, Job, Enemies. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp.
River Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His long red fur is drawn into a two foot long braid. His eyes are yellow and catlike.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: River was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was granted arcane powers by his dying brother.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 60 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Peridot (70 gp). Lapis lazuli (8 gp). Fire opal (1400 gp). Violet garnet (900 gp).
Andram Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His whole body is exceptionally muscular. His black hair is braided into rings. He has black eyes and a green hat with a yellow feather.
Personality: He dislikes all the random violence that takes place in the west. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Ideals: Pacifist, Logical. Bonds: Immigrant, Poor, Family. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp. Freshwater pearl (7 gp).
Darrow Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy white pantaloons and a blue scarf. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly. Bonds: Poor, Religious, Job, Immigrant. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
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