Bertram Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries flails. His moppish chestnut hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in flail use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Enemies, Military. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp. 1 Chain shirt.
Kite Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses in pastel turtlenecks beneath a red coat with black slacks. He is muscular with a powerful set of arms. His long cinnamon fur is drawn into a two foot long braid. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. 1 Tanglefoot bags.
Trey Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears just a violet suit. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He has achieved small success as a Dyer.
Motivation: Expand his business; and he feels threatened by others
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Poor, Job. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 500 sp. 1 Masterwork Common Melee.
Pandjed Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His scarlet crest is braided into rings. His eyes are a pleasant red.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Laborer, but he was a colossal failure. He then took over the family business and is one of the better Tailor for hire.
Motivation: To be a Laborer again; and he feels the way he acts is they only way to get by in the world
Ideals: Professionalism, Gifted, Impeccable. Flaws: Forgetful. Bonds: Job. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 60 gp.
Carrie Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His long brown hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: He was born several months after his mother was called into army service. Carrie liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Opinionated, Professionalism. Flaws: Insomniac. Bonds: Military, Nature. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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