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Advanced [show]


Bolhild Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. Her Stetson hat is riddled with cuts and holes. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is an amazing painter.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted necromantic powers by her dying sister.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is greedy

Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: Rich, Debt. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Bolhild Brawnanvil, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Eye agate (8 gp). 1 Banded mail.


Social Check DCs


Zanna Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Sailor. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is almost excessively polite to everyone, even when angry. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born at the edge of vast island. She was taken from her home at a very young age. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To find somewhere to settle down; and to end her boredom

Flaws: Shy, Mundane. Bonds: Attractive, Slave, Nature, Rich. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zanna Ironhide, Female Gnome Monk 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 sp. Deep blue spinel (700 gp). Alexandrite (700 gp).


Social Check DCs


Anne Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. Her golden hair, when down, is lengthy. Her violet eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also hits on women, regardless of circumstances.

History: Anne hails from a village terrorized by gnolls. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Mercenary.

Flaws: Disease. Bonds: Has a crush, Enemies, Attractive. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Anne Goodearth, Female Halfling Aristocrat 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Baelitae Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with green socks and a vest with buckled shoes. She carries with her a set of daggers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is cut short. She wears a mask on her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Cartwright business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Further expansion of business; and to be a seamstress again

Ideals: Fighting. Flaws: Selfish, PTSD. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Baelitae Rothenel, Female Elf Aristocrat 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. 1 Breastplate.


Social Check DCs


Lone Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his yellow fur down. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Guardian. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Lone Of Spirit, Male Tabaxi Fighter 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 pp.


Social Check DCs

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