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Advanced [show]


Eleanor Beckwith, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is cut close to her head. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Eleanor embodies much of what other species detest in the Humans. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She's looking for her big break; and she has comitted a past crime that haunts her to this day

Flaws: Addict, Antagonistic, Ugly. Bonds: Adventurer, Criminal record. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Eleanor Beckwith, Female Human Aristocrat 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)13 (+1) 8 (-1)11 (+0)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She wears blue leather gloves, a blue jacket, and tight pants. Her silver hair is cut short with large spiked bangs in the front. Her green eyes are passionate and lively.

Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. Animals are drawn to her, and she is able to talk to them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hatae took refuge in the large cave and found the beat up mace and armor she uses now. She's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Gifted, Impeccable. Bonds: Job, Military, Nature. Occupation: Guard

Voice: Whispers

Attributes [hide]

Hatae Iranapha, Female Elf Barbarian 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Matilda Marleigh, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She wears a tight fitting brown shirt and pants. Her blonde hair, when down, is lengthy. Her eyes, though not visible through her cowl, are amber.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Matilda hails from a village terrorized by goblins. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Matilda began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business; and a deep hatred of goblins

Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Matilda Marleigh, Female Human Wizard 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Insight +3, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 70 gp.


Social Check DCs


Rose Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fancy white dress. She is portly but not overly obese. She keeps her chestnut hair in a flapper bob. Her fierce blue eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a forest tribe. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: To be a Doctor again; and further expansion of business

Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Rose Wildcloak, Female Halfling Aristocrat 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Silver pearl (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Bernard Hale, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He has a slight overbite and is overall scrawny. His white hair is braided into rings. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his father. He was an apprentice working in his father's forge. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: Expand his business; and he wants to get laid

Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Bernard Hale, Male Human Commoner 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Zircon (70 gp).


Social Check DCs

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