Scrag Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has moderate length golden hair. He has blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Scrag studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Scrag took refuge in the large cave and found the beat up hammer and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Regain custody of his daughter.
Ideals: Justice, Gifted. Bonds: Attractive, In love, Nature. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Charles Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His hair is auburn, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Charles was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Attractive. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Undercommon, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Purban Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purban fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Joker. Flaws: Fearful, Disease. Bonds: Family. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. Silver comb with moonstones (200 gp).
Mugrunden Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His green crest, when down, is lengthy. He has gleaming, smiling red eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Mugrunden lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and doesn't want to be a apothecary and was forced into it by his family
Flaws: Depressed, Fearful. Bonds: Family, Religious. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 310 gp.
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