Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Slave Trader. His bronze crest is singed and shortened. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Mreksh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Mreksh grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and money/treasure
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Adventurer, Rich. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 240 gp.
Forcas Art, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green small hat and green clothes. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Forcas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Forcas. He has recently gotten a pet goose that steals things from people.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Mundane. Bonds: Immigrant, Religious, Criminal record, Family. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 140 gp. 2 Thunderstones.
Miles Rodney, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Miller. His black hair is thinning but still full. His amber eyes peer out from beneath his Stetson grey hat.
Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of eastern immigrants he idolized his father. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Miller.
Motivation: Expand his business.
Flaws: Shy, Fearful. Bonds: Job, Attractive, Immigrant. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Raam Gift, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports black clothing, slightly heavier than average wear. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Bhevek Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He has a large red mantle and cape that has been intricately interwoven into his tan robe. Beneath his clothing is a huge mess of scar tissue. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Engraver.
Motivation: To pay off his debts; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Disciplined. Bonds: Slave, Religious, Job, Debt. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Jade (140 gp).
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