Melech Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green cloak and cross-gartered yellow stockings. He wears his brown hair up. His thin eyebrows rest above his beady gold eyes.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a brothel owner, Melech was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Melech was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Melech's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Melech and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Shy, Antagonistic. Bonds: Slave, Mentor. Occupation: Spice Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Rock crystal (30 gp). Deep green spinel (140 gp). Smoky quartz (30 gp). 1 Chain shirt.
Nissa Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Scribe. She turns her eye from what people do, preferring to live and let live. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Nissa was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has worked as a Scribe like her father before her.
Motivation: To unite with her brother; and sabotage a competitor
Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Anakis Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her black hair is long and unkept. She has gleaming, smiling black eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is a bit of a kleptomaniac.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp.
Zagga Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her nunchaku always slung over her shoulder. She is bristling with hidden weapons, mostly nunchakus and shortspears. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: Zagga speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Impeccable, Gifted. Bonds: Criminal record, Attractive, Adventurer. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 330 gp.
Millicent Reid, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is portly but not overly obese. She has dyed her greying white hair a little too much giving a sharp white color. Her thin eyebrows rest above her beady brown eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Millicent lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Guard they were divorced and she won custody of their daughter. She worked as a Bricklayer, and she later adopted a second daughter.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Entrepeneur, Joker. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp. 1 Banded mail.
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