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NPC Generator

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Advanced [show]


Qualen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is greasy and uncared for. His face is scarred and worn.

Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a fisher and was forced into it by his family

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Qualen Leffery, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 46000 sp.


Social Check DCs


Guy Elton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear grey tank tops with blue pants. He has no hair. His green eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is a very good compulsive liar and kleptomaniac.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Insane. Bonds: Criminal record, Family, Military. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Guy Elton, Male Human Barbarian 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 13 (+1)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Werydd Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Werydd was born the youngest of three triplets. She worked as a nervous Architect and found it very stressful. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Insomniac. Bonds: In love, Family, Job. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Werydd Frostbeard, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs


Seven Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his beige fur down. His hazel eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Seven Hummingbird, Male Tabaxi Bard 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4 Tanglefoot bags.


Social Check DCs


Chem Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: Aggressive, abrasive, and angry, Chem embodies much of what other species detest in the Tieflings. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Chem Righteous, Male Tiefling Rogue 2
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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