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NPC Generator

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Advanced [show]


Anverth Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of eastern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Attractive, Rich, Immigrant. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anverth Beren, Male Gnome Cleric 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 20 (+5)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 150 gp. Silver comb with moonstones (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Rodney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His auburn hair is cut short. His eyes are green and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Ernest Rodney, Male Human Bard 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 500 sp.


Social Check DCs


Sarah Dalton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is wearing colorful clothing, dressed as a Bounty Hunter. She has wavy silver hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the north. She enjoys reading and quiet.

History: Sarah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her brother before her, after school she went straight into learning to become a Bounty Hunter. She has set out to sabotage the competition.

Motivation: To settle down with her crush; and she has a crush on the local shepherd

Ideals: Pacifist, Logical. Bonds: Poor, Job, Has a crush. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Sarah Dalton, Female Human Barbarian 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Jet (70 gp).


Social Check DCs


Uzza Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, black cloak. Her dark red hair is drawn into a tight pony tail with a cross scrunchie. She has black eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of drow once and for all.

History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She has worked as a Roofer like her father before her.

Motivation: Someone believes her a fraud; and a deep hatred of drow

Ideals: Joker. Bonds: Enemies, Military, Job. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Uzza Felicity, Female Tiefling Warrior 3
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His orange fur is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Smoking grew up listening to his father's many stories. His childhood dream was to be a Roofer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Smoking In the Wind, Male Tabaxi Monk 4
Medium (6'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10 pp.


Social Check DCs

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