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Olrok Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.

History: He is a Deep Scion in disguise. When Olrok reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Military, Adventurer. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Olrok Mitchell, Male Half-Orc Ranger 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 330 gp. 1 Antitoxin.


Social Check DCs


Kithri Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears red trousers with tan and black striped suspenders. She wears various colorful collared shirts. With wild silver hair. Her eyes, though not visible through her cowl, are green.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kithri took refuge in the old dungeon and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the east

Ideals: Fighting, Entrepeneur. Flaws: Terse. Bonds: Nature, Military. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Kithri Goldfound, Female Halfling Aristocrat 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Bune Aid, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She is wearing a perfectly clean shirt and pair of pants. Her hair is black and very short. Her red unseeing eyes seem to look past you.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate, Justice. Flaws: Disease. Bonds: Attractive, Nature, Job. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Bune Aid, Female Tiefling Cleric 3
Medium (4'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 16000 cp. 2 Acid flasks.


Social Check DCs


Alice Colby, Female Human [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is muscular with a powerful set of arms. She wears a broad hat to hide her balding. This amber eyed easterner is not easily forgotten.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Alice is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken from her home at a very young age. She has been saving her money to try and buy her brother's freedom.

Motivation: She is currently in port desperately looking for someone to get her out; and marry her brother to traveling adventurers

Ideals: Impeccable, Gifted. Bonds: Family, Slave. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Alice Colby, Female Human Wizard 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Coral (50 gp). 1 Breastplate.


Social Check DCs


Warryn Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his silver hair up in a very large beehive style do. His eyes are likewise brown.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He now mingles about in high society.

Motivation: His religion dominates his actions.

Flaws: Shy. Bonds: Attractive, Religious, Rich, Nature. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Warryn Nopenstallen, Male Gnome Fighter 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs

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