Morana Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she dresses well, typically a more casual-formal manner. Her hair is greying and her face has many wrinkles. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She has always had a great fascination with Tabaxi culture. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Morana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After months of barely getting by, Morana managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She's looking for her big break; and she has comitted a past crime that haunts her to this day
Flaws: Racist. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Shanairla Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright blue dresses and hats. She is portly but not overly obese. She keeps her chestnut hair in a flapper bob. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not trust anyone and sleeps with one eye open.
History: She was born in the west. She was an apprentice working in her father's forge. She has worked as a Sculptor like her father before her.
Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Job, Criminal record. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2300 sp. Azurite (16 gp). Zircon (70 gp). Chalcedony (70 gp).
Lerissa Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, wearing black shirts, loose pants, and blazers most of the time. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her half smiles and red eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the north, certain she would find work there.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Rich, Immigrant. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp. 1 Masterwork Common Melee.
Richard Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a yellow collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 500 sp.
Shadow Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Navigator uniform. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long cinnamon fur kept up in a rat tail. His eyes are hazel and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Carpenter, but he got bored and became a Navigator. He became a Navigator soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Persistence, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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