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Advanced [show]


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He has wavy white fur. He has gleaming, smiling hazel eyes.

Personality: Cask hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He enjoys reading and quiet.

History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cask In the Wind, Male Tabaxi Commoner 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Cairn Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He has wavy purple hair. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south. In his 12th year, his parents were killed by a giants raid, leaving Cairn alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Cairn Mute, Male Tiefling Druid 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 10 (+0)18 (+4)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Giselle Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she sports violet clothing, slightly heavier than average wear. She wears a colorful flower in her auburn hair. She wears a mask on her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with finding treasure.

History: Giselle was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has dedicated herself to building a better world.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Passionate. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Giselle Thompson, Female Half-Elf Fighter 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Helen Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. Her golden hair is still thick. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is irascible and easily irritated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Helen studied abroad. Her divine abilities were realized during a raid on her village. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Adventurer, Attractive. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Helen Ray, Female Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his auburn hair up in a very large beehive style do. His violet eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things; and to unite with his sister

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Religious, Family. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Ernest Myerscough, Male Human Wizard 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs

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