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Advanced [show]


Prosperine Caution, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her ceremonial dagger. She keeps her chestnut hair in a flapper bob. She has gleaming, smiling silver eyes.

Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Sculptor, but she was a colossal failure. She has achieved small success as a Jeweler.

Motivation: To be a Sculptor again.

Ideals: Athletic, Artistic. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Prosperine Caution, Female Tiefling Fighter 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs


Quarethon Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his dagger. He has done his best to style his copper crest to look like a famous performer. He has red eyes.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Hedonist, Shy, PTSD. Bonds: Religious. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Quarethon Xephyrbahnor, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Banded mail.


Social Check DCs


Ethereal Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Gardener does. He has moderate length gray fur. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he is greedy

Ideals: Disciplined, Optimist. Bonds: Job, Rich, Adventurer. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Ethereal Of Spirit, Male Tabaxi Rogue 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Black opal (800 gp).


Social Check DCs


Zagga Kent, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses well, typically a more casual-formal manner. Her long golden hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Zagga grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered dancing. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Passionate, Artistic. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Zagga Kent, Female Half-Orc Expert 2
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Maynild Norton, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is black and curly. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not believe in violence as a means to an end. She is a dedicated Unemployed but believes her peers are too gung-ho.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Expand her business; and she has a crush on the local carpenter

Ideals: Disciplined, Pacifist. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Maynild Norton, Female Human Rogue 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp.


Social Check DCs

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