Zedaar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple grey line shooting up and back down, and carries axes. He wears his black crest up. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 4 Tanglefoot bags.
Wobbles Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His silver hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Flaws: Sensitive, Impulsive. Bonds: Rich, Job. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1500 sp.
Virra Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She sports tan clothing, slightly heavier than average wear. She is physically well-built. Her blonde hair is unkempt and raggedy. Her amber eyes peer out from beneath her broad tan hat.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. The war was a terrible time for her, and Virra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the north. Her father was a soldier and died while she was still young. Virra was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels kind of lost in life.
Flaws: Ugly, Shy, Depressed. Bonds: Poor, Military. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 2 Holy water.
Boddynock Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many grey ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his silver hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Flaws: Depressed. Bonds: Attractive, Religious, Mentor, Family. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 19 (+4) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Abyssal, Druidic, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Half-Plate.
Dagger Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears a tight fitting brown shirt and pants. His clothes are grease stained in places. His cinnamon fur is knotted and matted. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dagger is combative with any and all who dare try his patience in the slightest.
History: Born in the south his family was never financially stable. Dagger was born on a far southern mountains where he grew up under the tutelage of his father, an expert Mayor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (200 gp). Deep blue spinel (200 gp). Emerald (600 gp). 1 Minor magic item.
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