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Advanced [show]


Zook Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple blue robe with pastel stripes complete with hood. He wears his black hair down. His hazel eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Half-Orc culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the east. Zook was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zook decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Racist, Depressed. Bonds: Criminal record, Immigrant. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Zook Horcusporcus, Male Gnome Barbarian 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Mara Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan cloak and cross-gartered black stockings. Her hair is short and chestnut. She is baby faced.

Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Mara and her spouse have recently divorced.

Motivation: She is greedy; and money/treasure

Ideals: Athletic, Fighting. Flaws: Antagonistic, Forgetful. Bonds: Rich. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Mara Ilphelkiir, Female Elf Ranger 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Ermina Beckwith, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She carries with her a set of kukris on her belt, each one with a sapphire on the hilt. Her red hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Healer, her father struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her brother's freedom.

Motivation: She is a bit of a kleptomaniac; and doesn't want to be a sculptor and was forced into it by her family

Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Poor, Family, Criminal record. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Ermina Beckwith, Female Human Paladin 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs


Joan Westbrook, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her black hair is thinning but still full. Her eyes are violet and she is always smoking a pipe.

Personality: She exudes charisma. She is a tour de force of persuasion. She is obsessed with her god.

History: The child of a Map Maker, who enjoyed hunting, Joan was taken on many hunting expeditions. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her religion dominates her actions; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Religious, Nature, Family. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Joan Westbrook, Female Human Rogue 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 17 (+3)13 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Giant, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shamil Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her left hand appears badly burned and disfigured. She has a very tight haircut. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Shamil was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is terrified, and will act out of fear; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Terse, Shy. Bonds: Attractive, Poor. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Shamil Maekkelferce, Female Gnome Adept 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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