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Advanced [show]


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and many brigands want him driven away

Flaws: Impulsive. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

John Hornsby, Male Human Barbarian 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Thamuz Hope, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black tunic with green highlights, and long grey pants that bunch up around his shoes, he is not a threatening figure. He has no hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his mother.

History: Thamuz was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Addict, Shy. Bonds: Family. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Thamuz Hope, Male Tiefling Warrior 2
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)18 (+4) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Ignan, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Uthûg Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and is pretty ugly. His blonde hair is thinning but still full. His eyes are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Marshal in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has worked as a Marshal like his father before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Uthûg Colton, Male Half-Orc Commoner 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Kilvar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He wears his red hair up. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy, Ugly. Bonds: Nature, Religious. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Kilvar Bigtoe, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 110 gp.


Social Check DCs


Dagnal Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is renowned for her bright brown dresses and hats. Her blonde hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.

History: Dagnal was born the youngest of three triplets. When Dagnal reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Family. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Dagnal Battlehammer, Female Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)16 (+3) 9 (-1)8 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs

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